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		<citationkey>SouzaMarrVelh:2015:SkNaIn</citationkey>
		<title>Sketches on natural interactions with virtual scenes</title>
		<format>On-line</format>
		<year>2015</year>
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		<author>Souza, Andréa Lins e Lins,</author>
		<author>Marroquim, Ricardo Guerra,</author>
		<author>Velho, Luiz,</author>
		<affiliation>Universidade Federal do Rio de Janeiro</affiliation>
		<affiliation>Universidade Federal do Rio de Janeiro</affiliation>
		<affiliation>Instituto de Matemática Pura e Aplicada</affiliation>
		<editor>Rios, Ricardo Araujo,</editor>
		<editor>Paiva, Afonso,</editor>
		<e-mailaddress>andlins2@gmail.com</e-mailaddress>
		<conferencename>Conference on Graphics, Patterns and Images, 28 (SIBGRAPI)</conferencename>
		<conferencelocation>Salvador, BA, Brazil</conferencelocation>
		<date>26-29 Aug. 2015</date>
		<publisher>Sociedade Brasileira de Computação</publisher>
		<publisheraddress>Porto Alegre</publisheraddress>
		<booktitle>Proceedings</booktitle>
		<tertiarytype>Work in Progress</tertiarytype>
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		<keywords>3D interaction, gesture-based manipulation.</keywords>
		<abstract>In this work we present some early ideas about natural 3D interaction using augmented reality. Our main goal is to explore approaches to allow interacting with 3D objects in an intuitive and clear way, and freeing the user from interacting with 3D scenes using cumbersome and many times counterintuitive 2D paradigms. We sketch our initial thoughts as well as some early implementations using recent low-cost hardware, such as the Microsoft Kinect and the Leap Motion. We present ideas that are device-independent, since we are more interested in the interaction paradigm than the actual technological devices. In addition, even though we are still on an early implementation stage, we describe our first prototypes for the physical realization of these ideas.</abstract>
		<language>en</language>
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